Immersive Neurofeedback Training
The aim of this project is to evaluate the use of virtual reality (VR) in the context of neurofeedback training.
Factsheet
- Lead school Business School
- Additional schools School of Social Work
- Institute(s) Institute for New Work
- Strategic thematic field Thematic field "Humane Digital Transformation"
- Funding organisation BFH
- Duration (planned) 01.02.2024 - 30.09.2024
- Project management Prof. Dr. Andreas Sonderegger
- Head of project Prof. Dr. Andreas Sonderegger
-
Project staff
Renée Favre
Prof. Dr. Andreas Sonderegger
Jonas Born
Prof. Dr. Manuel David Bachmann - Keywords NeurofeedbackTraining, virtualReality, VR, NFB, immersion
Situation
Stress in the workplace is developing into a widespread disease in Switzerland, with prevalence rates increasing at a high level and the associated serious consequences for the health and well-being of those affected as well as high costs for employers and the economy. Neurofeedback training (NFT) is one method of reducing stress and thus increasing cognitive performance. Despite intensive research in this area, there is still very little knowledge regarding the use of immersive technologies and their effects on the neuronal activity itself as well as on behavioural aspects of the training (e.g. motivation and perseverance). The aim of this project is therefore to evaluate the use of virtual reality (VR) in the context of NFT to determine whether immersive technologies can have a positive effect on the success of NFT in relation to stress and cognitive performance.
Course of action
Based on existing NFT feedback designs, immersive feedback variants will be implemented in VR. Following a user-centred design approach, the NFT feedback for VR will be further developed in 3-4 iterative design loops. In each case, the system is tested with real users. In a second phase, the newly developed VR scenario will be tested in a sham feedback scenario in an experimental study and compared with a less immersive setup (presentation of the same feedback on a computer screen). EEG as well as technology acceptance, motivation and perseverance will be recorded.