CH Ludens
A Swiss History of Digital Games, Play and Game Design 1968–2000
Factsheet
- Lead school Bern Academy of the Arts
- Institute(s) Institute of Design Research
- Research unit(s) Design and Rhetoric
- Funding organisation SNSF
- Duration (planned) 01.02.2023 - 31.01.2027
- Project management Dr. Eugen Pfister
- Head of project Dr. biol. hum. Arno Görgen
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Project staff
Gilles Sulzberger
René Bauer
Sophie Bémelmans
Aurelia Luisa Brandenburg
Noemi Chow
Adrian Demleitner
Prof. Dr. Tobias Hodel
Pierre-Yves Hurel
Hiloko Kato
Mela Kocher
David Krummenacher
Addrich Mauch
Beat Suter
Yannick Rochat
Larissa Wild -
Partner
Universität Bern
Universität Lausanne
Zürcher Hochschule der Künste
Melanie Fritsch (HHU Düsseldorf)
Tobias Winnerling (HHU Düsseldorf)
Jaroslav Švelch (Karlsuniversität Prag)
Situation
The goal of this interdisciplinary project is to examine digital games developed in Switzerland during the second half of the last century as sources for the study of Swiss society from the perspectives of history, computer science, sociology, design, media studies, cultural studies and gender studies. In this way, we also want to consider the extent to which the different language regions of Switzerland experienced digitalisation independently, or in interaction with each other.